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Customer Spotlight: Avaloy Studios – Bringing The Legend of Bass Reeves to Life

Bringing history to life in an interactive world is no small feat. Avaloy Studios is tackling this challenge head-on with The Legend of Bass Reeves, blending historical storytelling with cutting-edge game development. With the help of Cybever, they’re bringing immersive, open-world experiences to new heights.

To accelerate development and streamline their workflow, Avaloy has adopted Cybever, leveraging our AI-driven procedural generation tool to optimize their game environment creation. In this spotlight, we explore how Cybever is helping Avaloy Studios bring their vision to reality.

Bridging History and Innovation: The Legend of Bass Reeves

"The Legend of Bass Reeves," an open-world game set for release later this year, immerses players in the life of Bass Reeves, one of the first Black deputy U.S. marshals in the American West. Born in 1838 in Arkansas, Reeves served in the Indian Territory (now Oklahoma) from 1875 to 1907, arresting over 3,000 outlaws and was the inspiration behind the Paramount show Lawmen: Bass Reeves (2023). The upcoming game allows players to explore various frontier-era towns, interact with citizens, and pursue notorious criminals, reflecting Reeves' legendary pursuit of justice. Avaloy Studios isn’t stopping there. They are also working on a 16-bit mobile version of the game, expanding the reach of their storytelling to different platforms and audiences.

"We wanted people to really feel the character—his legend. Turning this into a game rather than a TV series allows players to step into his boots and experience history firsthand." – Bruce Fennell, Avaloy Studios

The Role of Cybever in Accelerating Game Development

Creating vast, immersive worlds is one of the biggest challenges in game development. Traditionally, these worlds –and even specific levels alone– require months of work by highly skilled environment artists. Avaloy Studios discovered that Cybever provided them with a "jump start" in this process—reducing environment creation time from months to days.

"What took months now takes weeks, maybe even hours for a rough sketch. The time saved is just unreal - no pun intended." 

Using Cybever’s procedural generation, Avaloy Studios can:

  • Rapidly generate environments and test different layouts; 
  • Focus on refining gameplay mechanics and storytelling instead of spending months crafting each level from scratch;
  • Retain full control over design and can modify environments to fit their artistic vision.

Avaloy’s team initially experimented with Cybever for upcoming missions in The Legend of Bass Reeves. The intuitive nature of the tool enabled both artists and non-technical team members to create visually stunning environments with ease.

"Even our non-technical team members were able to pick up Cybever and start building. [Cybever] can create a quick storyboard version to get a level out—to get the story, to get the mood, and the vibes of what you're going for quickly."

As their development progresses, Cybever continues to be a helpful cog in their workflow, supporting both early-stage prototyping and final-level polish.

Looking Ahead

With the anticipated release of The Legend of Bass Reeves in the coming months, Avaloy Studios is gearing up for an exciting launch. Their adoption of Cybever has streamlined development, allowing them to bring their ambitious vision to life faster and more efficiently.

Avaloy Studios and Cybever share a common goal: democratizing 3D content creation and making high-quality world-building accessible to all developers, whether indie or AAA.

We’re proud to support Avaloy Studios as they push the boundaries of interactive storytelling. Their work on The Legend of Bass Reeves showcases how Cybever can empower studios to bring their ideas to life faster and with greater flexibility.

Join our Beta today and explore how Cybever can transform your workflow.